D12 Dice Roller

Roll a twelve-sided die (d12). It is a dodecahedron with twelve pentagon faces; each number has a 1-in-12 (8.33%) chance.

Setting up the table…

Tap the table to roll · tap a die to hold it

Ready to roll

Press Roll, tap the table, or press R.

Modifier +0

Type a roll like 3d6+2, 4d6dl1 or d20 adv. Notation guide

Quick roll

The chance of every total appears here.

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Full probability table

About the twelve-sided die

The d12 is a dodecahedron: twelve regular pentagons, three meeting at each of its twenty corners. It is one of the five Platonic solids, rolls smoothly, and its opposite faces add up to 13. Each number has a 1-in-12 chance (8.33%), and the average roll is 6.5.

What the d12 is used for

In D&D the d12 is the big hit: the greataxe and lance deal 1d12, and barbarians — the toughest class — use a d12 hit die. It is often joked to be the least-rolled die in the set, which only makes the moment you need it sweeter.

Outside games, twelve sides are handy for anything that comes in twelves: pick a random month, an hour on a clock face, or a sign of the zodiac.

1d12 is not the same as 2d6

Both top out at 12, but they behave very differently. A d12 is flat — a 1 is as likely as a 6. Two d6s can never roll a 1 and pile up around 7. Choose 1d12 when every result should be equally likely, and 2d6 when you want the middle to be common.

Chance of each result: 1d12 vs 2d6
Result1d122d6
18.33%0%
28.33%2.78%
38.33%5.56%
48.33%8.33%
58.33%11.1%
68.33%13.9%
78.33%16.7%
88.33%13.9%
98.33%11.1%
108.33%8.33%
118.33%5.56%
128.33%2.78%

A curious cousin

More than a hundred hollow bronze dodecahedra survive from the Roman provinces, mostly from the 2nd to 4th centuries. They are not dice — each face has a round hole of a different size — and nobody is sure what they were for. Theories range from knitting tools to surveying instruments.

Frequently asked questions

What is the average roll of a d12?

6.5 — the numbers 1 to 12 add up to 78, divided by 12.

What uses a d12 in D&D?

The greataxe and the lance deal 1d12 damage, and the barbarian's hit die is a d12.

Is rolling 1d12 the same as rolling 2d6?

No. 1d12 gives every number from 1 to 12 an equal 8.33% chance. 2d6 cannot roll a 1, makes 7 most likely (16.67%) and makes 2 and 12 rare (2.78% each).

What is the chance of rolling a 12 on a d12?

1 in 12, or about 8.33%.